
Tournamental Tile Game
Project Type: Mechanic Design Only (Solo)
Length: 1 Month
Role: Game Designer - (Mechanic/Puzzle Design)
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Tournamental is a template for a tile-based game. My goal for this project was to read the codebase, plan a mechanic on Trello, create and implement it, and finally showcase it in 3 short and sweat levels.
Overview
Overview:
My goal for this project was to read and understand the codebase I was handed, plan out a mechanic on Trello, create and implement the mechanic, and finally showcase it in 3 short and sweat levels. I would then go on to Trello once more and find someone else's mechanic and implement theirs with mine.
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Trello was a big part of this project. I used it to document every step of the way.
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Mechanics:
First Mechanic: Magnet Tile
Second Mechanic: Darkness Tile
Magnet Tile
For the magnet, I needed two different tiles. One for the magnet itself and another for the button that would activate it. The magnet would push/pull objects and the button would allow the player to switch between the 2 states.
Darkness Tile
The Darkness Mechanic is made up of 3 parts. The tile itself, the Light Box, and the Darkness Box. The Darkness tile has two states, Light and Dark. When the tile is black the tile kills the player, when it's white it's safe to walk on. The Light Box makes Darkness tiles white when near them, acting as a light source. The Darkness Block is just a block the player can't push around. It can however be moved by magnets.